Pedagogical Guide

Pedagogical Programme with Adaptable Variable-Access Approach

Teaching & Learning Methodologies for Cosmetology & Wellness courses in VET
through the DWC Digital Staff Handbook

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The EFT report on ‘Digital Transformation challenges & opportunities for Vocational Education & Training’’ mentioned that ‘THE DIGITAL CHANGE CANNOT BE DELEGATED TO THE TEACHING STAFF, BUT MUST BE SYSTEMATICALLY CONTROLLED, ACCOMPANIED, EVALUATED & DEVELOPED BY THE SCHOOL MANAGEMENT AS PART OF A CHANGE PROCESS’.

‘Especially for IVET, digital learning widens access to relevant & quality skills development solutions, for example through MOOC’.

This research highlights the essential aim of our project & its first output. We see that it is a necessary means to change the way VET courses are taught targeting the upskilling of VET Cosmetology & Wellness teachers’ digital competences.

With regard to developing digital skills in tutors & educators, there is a wealth of resources currently available– so many in fact that it is a real challenge to identify the most useful for educators to facilitate & monitor the learning of their learners & create/use digital learning resources. Before designing & creating the project resources, one of the requirements for the project will be the identification of the most useful & appropriate digital platforms.

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What is remote access learning or blended learning?

Blended learning is made up of two axes:

  • an online axis, possibly at home, controlled as appropriate in terms of the time allotted, the place where it takes place, the pace of learning, the chronological order of the sequences
  • an axis on site, face-to-face, for example at school

The student’s learning path must be marked and offer an integrated experience, for example by means of a learning platform.

It gives the possibility of individualizing the sequences of lessons and the formative and summative evaluations, and allows the student to progress at the rate of mastery of skills and not according to a time defined by the teacher. It is a way to make the student more autonomous and to adapt the teaching offer to his potential, while respecting the prescriptions of the course programs.

https://www.blendedlearning.org/basics gives 7 models of blended learning that can be combined as needed.

However, NO BLENDED LEARNING CAN TAKE PLACE WITHOUT EQUIPMENT

Links:

  • A workspace suitable for learning or working
  • A desk/table and a chair suitable for sitting for a long time
  • A computer or tablet that allows the trainee and/or student to learn and work
  • A good internet connection
  • Support tools such as good quality headphones, mouse, speakers etc…

Some suggestions: staying in front of a digital device for a long time is not recommended:

  • Take small breaks every now and then
  • Make sure an adequate distance from the monitor
  • Get comfortable & try to maintain adequate posture
  • If necessary, use specific glasses for the use of digital devices

Digital equipment: links:

  • Account for access to the videoconferencing tool like Teams, Skype or Zoom.
  • Mailbox and account for access to the cloud user like Gmail, OneDrive, GoogleDrive or Dropbox
  • Graphic programmes like Canva, Photoshops, Pixir etc
  • Communication software programmes like Openboard , PowerPoint, Google Slides, Word, etc.
  • Social media channels: Facebook, Linkedin, Youtube channels, etc..
  • Video editing software – free software
  • Instruction and use of common translation software – Google Translate, Wordreference or Deepl
  • Planification Tools like Google Calendar or Teams Calendar
  • Communication channels like openboard , power point , Slides Office, Word, etc.
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UNESCO has produced a COVID19 Response Toolkit, which presents a strategy for remote learning, remote learning platforms for hybrid (blended) learning. The ‘Skills for Life Network’ features a wide range of innovative & relevant resources to support digital skills development.

The ‘Enhance Digital Teaching Platform’ has resources to help educators develop their practice using technology. Of particular note here are the possibilities proposed for access anywhere, anytime & via any device.

Google & Microsoft have produced materials that can facilitate remote learning during the COV19 pandemic. This includes online tutorials on video calls, livestream, & voice-typing. Both offer free access & learning resources to present their functionalities.

We will develop teachers’ awareness & capacity to make effective use of the most valuable digital tools.

This will be in the form of a Digital Handbook. It will enable Cosmetology & Wellness VET course teachers to create & adapt their own online digital learning resources to suit the precise needs of their learners in light of COVID19 or any future pandemic constraints if required to work remotely.

The precise content of the programme will be developed following the results from the analysis to be carried out in O1, but our initial research suggest that they would include the following educator digital competence areas

  1. How to use video editing software
  2. How to make effective commentaries
  3. How to make static & dynamic screen captures
  4. How to create & adapt graphics
  5. How to adapt & modify sample video tutorials, interactive learning activities & model answers
  6. How to create a YouTube channel & upload completed tutorials, learning activities & answers
  7. How to use communication applications to effectively monitor trainees remotely

Below are hyperlinks to Digital Competence Development Modules for the 7 topics above, each with a video tutorial, challenges & guidance, developed in the DSKILTI project in 6 languages:

Language

DSKILTI Output

Easy Download Link

English

1.2. DSKILTI Modules 1-8 for VET Tutors with Challenges & Guidance EN

https://bit.ly/3OaPqWx

Français

1.2. Modules 1 à 8 de DSKILTI pour les tuteurs de formation professionnelle avec défis et conseils FR

https://bit.ly/3M7xHg1

Deutsch

1.2. DSKILTI Module 1-8 für Ausbilder in der Berufsbildung mit Herausforderungen und Anleitung DE

https://bit.ly/3IbiDNo

Italiano

1.2. DSKILTI Moduli 1-8 per tutor di IFP con sfide e guida IT

https://bit.ly/3M33e2R

Portugues

1.2. Módulos 1-8 do DSKILTI para tutores de EFP com desafios e orientação PT

https://bit.ly/3IdPFfX

Espagnol

1.2. Módulos 1-8 de DSKILTI para tutores de EFP con desafíos y orientación ES

https://bit.ly/3OcMcSG

HOW TO USE THE EBOOK (new video tutorial to be produced) – with how to exploit the Tasks & Guidance – There will a short presentation video for these 8 educator digital competence areas of the with and examples of potential applications with links to more detailed information.

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Step 1: For each Interactive learning activity there will be a short, animated video clip presenting all key information – this would be like a lesson given by a teacher or trainer. 1 video per module avec a section for each sub-module with a marker per section

Example: PFE Presentation (You tube)

Step 2: After watching the video tutorial, the students can work through the content in the ebook. There will be a series of interactive learning activities to reinforce their learning               –this    would be like a series of tasks set for homework

Step 3:  When the learners have completed the interactive learning activity, they can compare their results with the results prepared by the DWC at the back of the ebook – this would be like getting their work back & checking how they did. Students make a list of all the points that they do not fully understand (Book Widget – subscription 50€ per year per teacher?)

Step 4:  For further assistance & when they do not understand a particular aspect, learners can ask their tutor questions in a group session and/or via the CoP &/or discuss in subsequent group sessions (see Part 4)

Step 5:  End of Module Quiz – Hot Potatoes or Book Widget or Kahoot – there will be a short quiz to check that learners have learnt the major points – this is like an end of unit assessment test

Each interactive learning activity can be used by learners autonomously or in a group situation 

For the video clips:

  • Detailed Storyboard
  • Audio Commentary in each language
  • Graphics, images, animations, titles etc. videos – each with several sections and markers to enable viewers to navigate easily from section to section
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The DWC project aims to encourage exchanges between educators & learners through a practical adaptation of the COMMUNITY OF PRACTICE MODEL (CoP), developed by Wenger (1991).

The DWC partners believe passionately in the concept of COMMUNITY OF PRACTICE. However, a community of practice model should not be limited to the local area or the regional area or even within member states. The potentially most useful & impactful CoP is a community built around the entire European Area.

Partners also believe that educators & learners of different nationalities have skills competencies & experiences which if they share these with other learning groups, the amount of learning can be increased & the opportunities for meaningful & fulfilling employment dramatically increased.

INNOVATIVE ASPECTS:

  • Creating stimulating opportunities for target groups from different countries to exchange knowledge in a non-formal way, using interactive pedagogical methods & create lasting relationships
  • Valuing & recycling knowledge, experience & culture – repackaging & reselling for future benefits in new potential life & professional opportunities

We propose THREE separate CoP’s, designed & structured to meet specific needs:

Educators:

  • Between educators within the same organisation
  • Between educators from one of more different organisations from the same country
  • Between educators from organisations from different countries
  • Suggested platform: EPALE

Educators & Trainees:

  • Between educators & learners within a learning group in one organisation
  • Between learning groups in one organisation & learning groups in another organisation from the same country; Between learning groups from different countries
  • Suggest platform: Telegram

Trainees:

  • Between within a learning group in one organisation
  • Between learners in one organisation & learners in another organisation from the same country
  • Between learners from different organisations from countries
  • Suggest platform: Telegram
Please download the Pedagogical Guide - English Version
Please download the Pedagogical Guide - Italian Version
Please download the Pedagogical Guide - German Version
Please download the Pedagogical Guide - French Version
Please download the Pedagogical Guide - Finnish Version
Please download the Pedagogical Guide - Spanish Version
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